UI/UX Design
Research-led user journeys and clear interfaces for web and mobile products.
User-centered design for web and mobile products — research, interface design, prototyping and motion, delivered by a team that also tests what it designs.

Research → frame → prototype → validate
UI/UX design services cover the research, interface design and validation work that makes a digital product understandable and pleasant to use. UI design shapes what the product looks like — layout, typography, colour, components and states. UX design shapes how it works — information architecture, flows, content and the sequence of decisions a user makes. HatoHub delivers both, grounded in UX research and validated through usability testing, so design decisions rest on evidence rather than taste.
Capabilities
Research-led user journeys and clear interfaces for web and mobile products.
End-to-end design of digital products, from concept to shipped interface.
Evidence about your users before you spend a sprint guessing.
Interactive prototypes that test an idea before it's engineered.
Interfaces, states and micro-interactions that feel considered.
Animation and motion that explains, guides and delights.
Brand, identity and visual assets across every channel.
Inclusive interfaces designed to WCAG 2.2 from the first sketch.
Real users, real tasks, and the friction you can't see internally.
Approach
Because the same company tests your software, usability findings don't land in a report nobody actions — they go straight into the next design iteration and the regression suite.
Every engagement starts with research and ends with validation. In between, you get a design system your developers can build from, not a set of pretty pictures they have to interpret.
Discovery and UX research with real users, not internal opinion
Information architecture and flow design before any pixel is placed
Interactive prototypes tested with users before engineering commits
Design systems and component libraries handed over in Figma
Accessibility built in to WCAG 2.2 AA, not retrofitted
Usability testing after launch to verify the design actually works
Process
Stakeholder interviews, user research, analytics review and a competitive audit to establish what problem we're solving.
Personas, journeys, information architecture and success metrics agreed before design begins.
Wireframes to high-fidelity interfaces, built as a reusable system with every state accounted for.
Interactive prototypes tested with real users; findings applied and retested before handover.
Developer-ready Figma files, specifications, assets and a design system your team can extend.
Continue exploring
Research-led user journeys and clear interfaces for web and mobile products.
EXPLORE / 02End-to-end design of digital products, from concept to shipped interface.
EXPLORE / 03Evidence about your users before you spend a sprint guessing.
EXPLORE / 04Interactive prototypes that test an idea before it's engineered.
EXPLORE / 05Interfaces, states and micro-interactions that feel considered.
EXPLORE / 06Animation and motion that explains, guides and delights.
EXPLORE / 07Brand, identity and visual assets across every channel.
EXPLORE / 08Inclusive interfaces designed to WCAG 2.2 from the first sketch.
EXPLORE / 09Real users, real tasks, and the friction you can't see internally.
Useful answers
UX design defines how a product works — flows, structure, content and the decisions a user makes. UI design defines how it looks and responds — layout, typography, colour, components and states. Good products need both, and they are designed together.
We deliver design, and hand over developer-ready systems and specifications. We also test the implementation afterwards, which means design intent is verified in the shipped product rather than assumed.
Cost scales with scope: a focused usability audit or redesign of a single flow is a short engagement, while a full product design programme with research and a design system runs over months. We scope from the outcome you need, and say what we'd cut first.
Figma for interface design, prototyping and design systems; After Effects, Lottie and Rive for motion; Maze and moderated sessions for usability testing.
Yes. We frequently run a phased redesign: fix the highest-friction flows first, using the existing component library, then extend into a fuller system as the value proves out.
Yes — every interface we design targets WCAG 2.2 Level AA, with colour contrast, focus states, keyboard paths and assistive-technology behaviour specified as part of the design, not added afterwards.
Next signal
Tell us what you are building and where quality or design is slowing you down.
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